Adventure exists between dream and reality, mind and matter. It’s a space that can only be created in you. When you adventure, you take on the role of a character and explore the pieces of a new world. On this adventure, you will run into problems that do not have predetermined solutions, and you will use yourself and your character to solve (or fail) them.
This is the guidebook to that adventure, to finding that place. It is impossible as a simple writer for me to know every possible solution to every problem, to know ever answer to your questions. You will concoct plans for which my common-sense will not always prevail, or that have outcomes far beyond the scope of your own lived experiences.
That’s why it’s called a guidebook. I am writing it to help guide you. What this book can do for you is teach you a manner of divination that will allow you to answer any question thrown your way, whether you ask it of the world or yourself.
In this way, the act of adventuring is tapping into some kind of magic shared between you and this book. It’s more like tarot than scientific calculation. You are creating magic and this is your spellbook. When you’re ready, you can grab your dice and we can begin.
This book is 68 pages, softcover, full color cover, staple bound.