This book is A5, hardcover, 128 pages, sewn binding.
The first Songbirds was released in 2017 as a hack of Into the Odd. It was the first game I ever made and it's still something people mention to me on occasion. A few years later I did Songbirds 2e, which was my first original system. It was a SWORDDREAM (do y'all remember that?) and it helped start what would become my game design career.
I've been writing Songbirds 3e since the beginning of 2022. I was pushed to finally commit to it thanks to Snow Hack and the reception it got. So I pulled out all the 3e writing and threw it together with Snow Hack to make this. The final Songbirds (I hope). I think I finally found my perfect dungeon crawlers.
Songbirds is an eldritch fantasy game. It's my ideal dungeon crawler. It's filled with my weirdness. Enjoy.
This is my personal setting that I've been working on and running games in for many years. I did my best to imply it heavily through the text while still leaving stuff open enough for you all to add on, build off of, and ignore whatever you want.
The main crux of the world is the Love is dead and Death is asleep. Like, the gods. And I guess the concepts. The dead can't sleep. They rise. Spirits grow restless and mutate in their infinite lives. Songbirds are the ones chosen (cursed?) by the supernatural touch of the blue moon. They know the songs and the skills to help spirits finally find the End.
I'm a queer neurodivergent designer in the U.S. I've been a full time game designer/writer for three years now. I've written stuff like .dungeon, My Body is a Cage, and Lilancholy. Songbirds 3e continues with my obsessions.